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SoundsCD PlayerVersion 1.00 - VirtoolsCategorized in Sounds/Audio CD DescriptionApply to a BEOBJECT.Plays soundtracks from an audio CD (v2). CD Player.cmoTechnical InformationPlay: starts the CD Player.Stop: stops the CD Player.Pause/Resume: pauses or resumes playback.First track: number of the first track to be played.Last track: number of the last track to be played.Starting Time: time on the first track when playback should start.Ending Time: time before the end of the last track when playback should end.The first track of a CD is numbered 1, and not 0 (zero).To play track 1, from beginning to end, the parameters would be as follows:First Track = 1Last Track = 1Starting Time = 0Ending Time = 0声音CD播放器在Sounds/Audio CD中将其分类描述适用于交互对象从一个音频CD中播放声道上的音乐CD Player.cmo技术信息Play:启动CD播放器Stop:停止CD播放器Pause/Resume:暂停或是重新开始录制First track:第一个声道被播放的数量Last track:最后一个声道被播放的数量Starting Time:当录制开始时第一个声道的时间Ending Time:当录制结束时第一个声道的时间CD中的第一个声道被编号为1,而不是0播放声道1,从开始到结束,参数如下:First Track = 1Last Track = 1Starting Time = 0Ending Time = 0Get Sound SpectrumVersion 1.00 - VirtoolsCategorized in Sounds/Processing DescriptionApply to a WAVESOUND.Performs sound spectrum analysis. Get Sound Spectrum.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.Start Frequency: Start of the requested frequency range.End Frequency: End of the requested frequency range.Value: Average sound volume for frequency range.Band Count: The number of bands used to perform spectrum analysis.Use this behavior building block to perform frequency analysis on a digital sound.获取声音波谱在Sounds/Processing中将其分类描述适用于一个波形声音执行声音波谱分析Get Sound Spectrum.cmo技术信息In:触发该进程Out:当进程结束时被激活Start Frequency:请求频繁的排被开启End Frequency:请求频繁的排被结束Value:在频繁的行里平均的声音音量Band Count:用来执行音谱分析的波的数量使用这个行为模块来在一个数字声音上执行一个频繁的分析Midi PlayerVersion 1.00 - VirtoolsCategorized in Sounds/Midi DescriptionApply to a MIDISOUND.Plays/Stops a MIDI sound. Midi Player.cmoTechnical InformationPlay: Starts playback.Stop: Stops playback.Pause/Resume: Pause the playback if it is playing, pauses it otherwise.Out Play: is activated when the Play input is triggered.Out Stop: is activated when the Stop input is triggered.Out Pause/Resume: is activated when the Pause/Resume input is triggered.数字音效播放器在Sounds/Midi中将其分类描述适用于数字声音播放/停止一个数字声音Midi Player.cmo技术信息Play:开始录制Stop:停止录制Pause/Resume:如果被播放,停止录制,暂停他Out Play:当播放输入接口被触发则被激活Out Stop:当停止输入接口被触发则被激活Out Pause/Resume:当暂停或开始的输入接口被触发则被激活Panning ControlVersion 1.00 - VirtoolsCategorized in Sounds/Control DescriptionApply to a WAVESOUND.Sets the panning for a sound, regardless of whether it is playing or not. Panning Control.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Position: range is between -100 (left) and 100 (right), with 0 (zero) being the center.上下左右移动控制在Sounds/Control中将其分类描述适用于波形声音不管一个声音文件是否播放,设置一个声音的移动控制Panning Control.cmo技术信息In:触发该进程Out:当进程完成时被激活Position:范围在-100(左)到100(右)之间,中间为0Pitch ControlVersion 1.00 - VirtoolsCategorized in Sounds/Control DescriptionApply to a WAVESOUND.Sets the pitch frequency for a sound, regardless of whether it is playing or not. Pitch Control.cmoTechnical InformationIn: triggers the processOut: is activated when the process is completed.Frequency: pitch frequency, in a normal range between 0.5 and 2.0, with 1.0 being the default frequency.频率控制在Sounds/Control中将其分类描述适用于波形声音不管声音文件是否处于播放状态,设置一个声音的音调频率Pitch Control.cmo技术信息In:触发该进程Out:当进程完成时则被激活Frequency:多次的频率,在一个普通的范围在0.5和2.0之间,默认值为1.0Play Sound InstanceVersion 1.00 - VirtoolsCategorized in Sounds/Basic DescriptionApply to a WAVESOUND.Plays the totality of a sound once, optionally attaching it to an object. Play Sound Instance.cmoTechnical InformationIn: triggers the process.Out: is activated when the process is completed.2D: is the sound is to be played in 2D. If so, the subsequent input will be of no use.Object: object to which the sound is to be attached.Position: position of the sound.Direction: direction of the sound.Min Delay(ms): minimum delay between twice the same sound.Volume: controls the volume. 100% means full volume.This behavior allows a new instance of the same sound to be played whilst the original sound is still playing, making the two sounds overlap.Th position and direction are in the referential of the attached object, or in the world if no object is attached.This building block is typically used for repeated sounds, such as an echo or gun shots. WarningThe sound to be played must not be streamed.播放声音事例在
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