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考研英语一2023年西安市深度自测卷Section I Use of EnglishDirections:Read the following text. Choose the best word(s) for each numbered blank and mark A, B, C or D on the ANSWER SHEET. (10 points)完形填空阅读下面短文,从短文后各题所给的四个选项(A、B、C和D)中,选出可以填入空白处的最佳选项,并在答题卡上将该项涂黑。“I have rights. I have the right of education. I have the right to play. I have the right to sing. I have the right to talk. I have the right to go to market.I have the right to speak up.”That was Malala Yousafzai. She was 1 about girls rights to an education, something 2 by the Taliban militant group.About a year after that interview, 15-year old Malala was shot_ the head by a Taliban gunman. She 3 , and continued her work to help young women get an education. On Friday, at age 17, Malala became the youngest person ever awarded a Nobel Peace prize. She 4 it with Kailash Satyarthi of India. The 60-year old activist has led peaceful demonstrations_child slavery and forced labor.The 5 that the award is shared is significant. Malala is a Pakistani Muslim, Satyarthi is an Indian Hindu.Their nations are 6 Malala says the award gives a message to people of love between Pakistan and India and between different 7 Malala came to the press conference 8 from school. She spoke mostly without note, she talked for about 15 minutes, and she described how shed been in the 9 lesson at 10:15 in the morning, and she knew it was a(an) 10 day, she knew the Nobel Peace awards were going to be announced, and at 10:15 she had said to 11 that she didnt expect that she was going to get the award.Then a teacher came to the chemistry class 12 she was, and she was 13 to one side told that she had won the award, but she decided 14 that that she would stay and finish her lesson.She had a physics lesson before coming and 15 the speech. And she talked about how she felt honored to have received this award.“Im feeling honored that Im being 16 as a Nobel laureate(获奖者), and I have been honored with this-this_award to the Nobel Peace Prize. And Im proud that Im the 17 Pakistani and the first young woman or the first young person whos getting this award. Its a great honor for me.”1、Atalking upBholding upCsumming upDspeaking up2、AsupportedBapprovedCobjectedDopposed3、AinBatConDto4、AdiedBstruggledCescapedDsurvived5、AspeaksBsharesCgetsDaccepts6、AforBtowardsCagainstDthrough7、AnewsBinformationCideaDfact8、AfriendsBrivalsCrelativesDneighbors9、AreligionsBculturesCcountriesDareas10、AslowlyBhurriedlyCquicklyDdirect11、AmathBchemistryCphysicsDgeography12、AimportantBnecessaryCwonderfulDuseful13、AherBthemCherselfDthemselves14、AwhoBwhichCwhereDwhat15、AtakenBfetchedCbroughtDcarried16、AbeyondBbeneathCbesideDdespite17、AgivingBofferingCleadingDtalking18、AadvisedBrealizedCchosenDasked19、AsplendidBpreciousCconciseDenormous20、AbestBfirstCgreatestDsmartestSection II Reading ComprehensionPart ADirections:Read the following four texts. Answer the questions below each text by choosing A, B, C or D. Mark your answers on the ANSWER SHEET. (40 points)Text 1Smartphones have been blamed for everything from taking drivers attention from driving to keeping people on the sofa scrolling (滚屏) videos. But the smartphone that seems to be everywhere could just as easily increase physical activity if it pushes its owners buttons in the right way.New research shows that making social connections through activity-tracking apps gets people to move more. And a separate study on this summers “Pokemon Go” phenomenon shows that the smartphone game got players to take thousands more steps than usual. Together, the studies show the potential for smartphones to push a range of people to be more active.People who linked with friends on the activity-tracking app increase their steps by 400 a day on average over the next week, compared with people who made no social connections, according to Tim Althoff and two other computer scientists at Stanford University. The effect of social connections declined, but remained significant for five months before the numbers fell back even with users who made no connections.Such insights show the promise of smartphones and games to help with one of the most stubborn public health problems-that even people who want to be active have trouble staying active.An NBA videogame, for example, gives players extra powers in the game if they reach a step goal in real life. The app “Zomies, Run!” uses audio stories to push people to run more or run faster.Still, there is room for growth: Only about 4% of all health apps use “gamification,” such as point-scoring or competition, according to a study published in October in BMJ Open. “Gamification is actually quite closely linked with behavior change techniques,
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